space 10 · the gaming space · te kātā — the play that teaches

TE KĀTĀ — THE CENTRE-HOLD

The 1/8 kernel, warmed up and playable. A dot runs the spiral. Hold your nerve and tap exactly as it crosses centre — not before, not after. That is the whole game, and the whole teaching: cool, calm, collected; the spiral does not care about your intent — only that you can hold its centre.

the kernel · tap (or spacebar) on the centre crossing · device-local, your streak is yours
press begin — the dot runs the spiral
each round the spiral winds a little tighter — the tilt is one degree at a time
The kernel's laws: centre-crossings in a row = your streak · early or late = the streak breaks, the spiral unwinds one notch and you climb again · there is no losing, only returning · the game ends when you end it — the score you carry out is the calm you built.
doors
tena koe — hullo.
seeing you from our future is all. my name is chris winitana — i am one half of ahorangi. you are inside the world of me. just wanted to reach out from the future to say hullo. so — tena koe, and hullo — and moving on.

hullo to you too — and it is true. i am afraid it is all dead true.
ngutu kākā · seed · sector 10 — the gaming space

counted on your device only — nothing leaves, ever.
ask
TE AHO · the prompt line — your thread with the tohunga×
your thread lives on your machine only — it follows you through every space · open your seed ↗